Climates & regions
Every creature in the valley Grouped by climate and sorted by level. Hidden lairs are optional dangers at the end of narrow forest trails — bring two or three friends.
All Summer south Autumn heartland Frozen north Bosses
Green & golden · Lv 1–15 · 64 kinds of monsters
Summer south Dawn Vale · Cedar Watch · Fern Road · Rocksplit Stream
Giant Forest Spider Lv 2–8
Aurora Wolf Lv 3–11
Mushroom Menace Lv 3–12
Blossom Moss Elemental Lv 4–9
Slime Knight Lv 4–9
Runed Stone Guardian Lv 4–14
Veiled Widow Lv 5–6
Frost Wraith Lv 7–9
Dark Reaper Lv 7–9
Small Imp Lv 8–9
Goblin Warrior Lv 9–11
Inferno Boar Lv 9–12
Earth Elemental Lv 9–12 Boss
Wolf Chieftain Lv 10 Hidden lair
Crystal Elemental Lv 11–14
Ghoul Chieftain Lv 12–14
Gnoll Chieftain Lv 12–15
Skeleton Captain Lv 12–15
Ancient Dread Treant Lv 13–15
Elder Forest Sentinel Lv 14–15
Also in these lands Young Wolf Lv 1 Fly-Agaric Horror Lv 1–4 Evil Mushroom Lv 1–4 Lone Wolf Lv 2 Glow Slime Lv 2–3 Frost Slime Lv 2–3 Venom Slime Lv 2–3 Sand Scorpion Lv 2–5 Wild Boar Lv 3–4 Fanged Mushroom Zombie Lv 3–6 Moss Elemental Lv 4–6 Mushroom Moss Elemental Lv 4–6 Stone Guardian Lv 4–7 Horned Bandit Lv 4–9 Timber Wolf Lv 4–10 Bone-Back Scorpion Lv 5 Black Brood Spider Lv 5 Vampire Bat Lv 5–6 Wailing Ghost Lv 5–6 Spectral Enigma Lv 5–9 Forest Bandit Lv 5–9 Howling Wolf Lv 6–8 Spectral Lurker Lv 7–9 Crystal Moss Elemental Lv 7–9 Skeleton Warrior Lv 7–9 Dread Treant Lv 7–9 Slime Chomper Lv 8–9 Black Knight Slime Lv 8–9 Undead Forest Wolf Lv 8–10 Enraged Forest Ghoul Lv 8–11 Tribal Warrior Lv 8–11 Mossy Crag Guardian Lv 8–23 Gnoll Raider Lv 9–11 Pale Mushroom Fiend Lv 10–12 Elder Mushroom Warden Lv 10–13 Ironfang Bandit Lv 10–19 Blackbark Treant Lv 11–12 Forest Sentinel Lv 11–13 Tribal Champion Lv 12–14 Ancient Undead Wolf Lv 13–14 Elder Earth Elemental Lv 13–15 Bog AnglerHidden lair Lv 14–15 Skull Orc Lv 14–17 Ironclad Bandit Lv 14–19
Hidden lair
Black Scorpion Lv 17–18
Bone Mushroom Lord Lv 18–21
Veteran Skull Orc Lv 18–21
Elder Mist Angler Lv 20–23
Night Demon Lv 20–23
Ember Golem Lv 21–24
Ancient Amber Scorpion Lv 21–24
Elder Troll Lv 22–25
Also in these lands Thunder Wolf Lv 15–18 Mist Angler Lv 15–19 Shadow Howler Lv 15–21 Amber Scorpion Lv 16–20 Ancient Mushroom Warden Lv 17–20 Troll Lv 17–21 Deep AnglerHidden lair Lv 21–24 Crimson Ember Golem Lv 25–26
Blackclad Bandit Lv 21–32
Werewolf Warrior Lv 24–27
Ancient Shadow Howler Lv 24–38
Ancient Storm Wolf Lv 24–39 Boss
Mushroom King Lv 26–27
Troll Mauler Lv 26–31
Yeti Lv 27–28 Hidden lair
Ancient Frost Golem Lv 27–38 Boss
Rock Golem Lv 29–30
Glacial Frost Golem Lv 30–34
Ancient Giant Shroom Lv 30–36
Ancient Ember Lord Lv 32–40
Ancient Troll Mauler Lv 33–38
Searing Lava Golem Lv 34–38 Boss
Orc Warlord Lv 36–37 Boss
Ancient Dragon Lv 40
Also in these lands Ember Runed Stone Lord Lv 21–31 Frost Golem Lv 25–28 Lava Golem Lv 28–33 Ash GolemHidden lair Lv 29–39
Monster families The families you will meet most, with the levels where they usually roam.
Wolves and boars Lv 1–15
The first thing that bites. Packs roam the meadows north of the Lodge; stronger packs and undead wolves wait further out.
Seen in the valley
Young Wolf Lone Wolf Timber Wolf Howling Wolf Undead Forest Wolf Wild Boar
Mushroom folk Lv 1–23
From harmless-looking mushroomlings to elder wardens and a bone lord. Do not underestimate the small ones in a crowd.
Seen in the valley
Mushroomling Fly-Agaric Horror Mushroom Menace Elder Mushroom Warden Bone Mushroom Lord
Slimes Lv 2–12
Spiked, glowing, frozen or helmeted — slimes swarm the early meadows and ditches.
Seen in the valley
Spiny Slime Glow Slime Slime Knight Black Knight Slime
Ghosts and the restless dead Lv 5–40
Wailing ghosts, veiled widows and wraiths haunt the hollows; skeletons and imps join them on the hidden paths.
Seen in the valley
Ghost Wailing Ghost Veiled Widow Frost Wraith Dark Reaper Skeleton Warrior Small Imp
Stone guardians and golems Lv 4–40
Old guardians of rune-cut stone. In the high north, golems of ember and lava stand between you and the last lairs.
Seen in the valley
Stone Guardian Runed Stone Guardian Ember Runed Stone Lord Ember Golem Lava Golem
Bandits and orcs Lv 9–34
Forest bandits rob the roads; goblins and gnolls hold the side camps; skull orcs, dark mages and ironclad lords rule the north.
Seen in the valley
Forest Bandit Goblin Warrior Gnoll Raider Skull Orc Orc Dark Mage Ironclad Orc Lord
Forest horrors Lv 9–19
Sentinels and treants of black bark, an inferno boar and enraged ghouls — the forest defends itself.
Seen in the valley
Forest Sentinel Dread Treant Blackbark Treant Inferno Boar Enraged Forest Ghoul
Crawlers and lurkers Lv 2–24
Scorpions in the dry creeks, giant spiders in the deep woods and anglers in the mist.
Seen in the valley
Sand Scorpion Giant Forest Spider Amber Scorpion Mist Angler
Giants of the high ridges Lv 17–40
Trolls, yetis and night demons — only seasoned heroes and full parties should climb this far.
Seen in the valley
Troll Yeti Troll Mauler Night Demon
Bosses Each boss guards its own lair. They hit hard, respawn slowly and are meant for a party.
Lv 10 Wolf Chieftain Leader of the wolf camp north of the Lodge — the first real test.
Lv 26–27 Mushroom King Rules a grove of giant mushrooms in the far west.
Lv 29–30 Rock Golem A living rock slide inside a rift in the north-east.
Lv 36–37 Orc Warlord The skull khan of the orc camps, guarded by two Ironclad Orc Lords.
Lv 40 Ancient Dragon Three heads, one lair, level 40. Bring everyone.
Ancient Dragon · Lv 40
Elites Some camps are led by elite monsters with stronger stats. Elites and bosses give more experience and better loot — and can drop the Protection Charm.