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Bestiary

The valley gets meaner the further you walk from the Traveller’s Lodge. Level bands show where each family is usually found; elite leaders and hidden lairs hit harder.

Monster families

The families you will meet most, with the levels where they usually roam.

Wolves and boars

Lv 1–15

The first thing that bites. Packs roam the meadows north of the Lodge; stronger packs and undead wolves wait further out.

Seen in the valley

  • Young Wolf
  • Lone Wolf
  • Timber Wolf
  • Howling Wolf
  • Undead Forest Wolf
  • Wild Boar
Studio shot of Mushroom folk.

Mushroom folk

Lv 1–23

From harmless-looking mushroomlings to elder wardens and a bone lord. Do not underestimate the small ones in a crowd.

Seen in the valley

  • Mushroomling
  • Fly-Agaric Horror
  • Mushroom Menace
  • Elder Mushroom Warden
  • Bone Mushroom Lord
Studio shot of Slimes.

Slimes

Lv 2–12

Spiked, glowing, frozen or helmeted — slimes swarm the early meadows and ditches.

Seen in the valley

  • Spiny Slime
  • Glow Slime
  • Slime Knight
  • Black Knight Slime
Studio shot of Ghosts and the restless dead.

Ghosts and the restless dead

Lv 5–40

Wailing ghosts, veiled widows and wraiths haunt the hollows; skeletons and imps join them on the hidden paths.

Seen in the valley

  • Ghost
  • Wailing Ghost
  • Veiled Widow
  • Frost Wraith
  • Dark Reaper
  • Skeleton Warrior
  • Small Imp

Stone guardians and golems

Lv 4–40

Old guardians of rune-cut stone. In the high north, golems of ember and lava stand between you and the last lairs.

Seen in the valley

  • Stone Guardian
  • Runed Stone Guardian
  • Ember Runed Stone Lord
  • Ember Golem
  • Lava Golem
Studio shot of Bandits and orcs.

Bandits and orcs

Lv 9–34

Forest bandits rob the roads; goblins and gnolls hold the side camps; skull orcs, dark mages and ironclad lords rule the north.

Seen in the valley

  • Forest Bandit
  • Goblin Warrior
  • Gnoll Raider
  • Skull Orc
  • Orc Dark Mage
  • Ironclad Orc Lord
Studio shot of Forest horrors.

Forest horrors

Lv 9–19

Sentinels and treants of black bark, an inferno boar and enraged ghouls — the forest defends itself.

Seen in the valley

  • Forest Sentinel
  • Dread Treant
  • Blackbark Treant
  • Inferno Boar
  • Enraged Forest Ghoul
Studio shot of Crawlers and lurkers.

Crawlers and lurkers

Lv 2–24

Scorpions in the dry creeks, giant spiders in the deep woods and anglers in the mist.

Seen in the valley

  • Sand Scorpion
  • Giant Forest Spider
  • Amber Scorpion
  • Mist Angler

Giants of the high ridges

Lv 17–40

Trolls, yetis and night demons — only seasoned heroes and full parties should climb this far.

Seen in the valley

  • Troll
  • Yeti
  • Troll Mauler
  • Night Demon

Bosses

Each boss guards its own lair. They hit hard, respawn slowly and are meant for a party.

  1. Wolf Chieftain, rendered in the game’s studio.Lv 10

    Wolf Chieftain

    Leader of the wolf camp north of the Lodge — the first real test.

  2. Mushroom King, rendered in the game’s studio.Lv 26–27

    Mushroom King

    Rules a grove of giant mushrooms in the far west.

  3. Rock Golem, rendered in the game’s studio.Lv 29–30

    Rock Golem

    A living rock slide inside a rift in the north-east.

  4. Orc Warlord, rendered in the game’s studio.Lv 36–37

    Orc Warlord

    The skull khan of the orc camps, guarded by two Ironclad Orc Lords.

  5. Ancient Dragon, rendered in the game’s studio.Lv 40

    Ancient Dragon

    Three heads, one lair, level 40. Bring everyone.

A party fights the three-headed Ancient Dragon in the snow.
Ancient Dragon · Lv 40

Elites

Some camps are led by elite monsters with stronger stats. Elites and bosses give more experience and better loot — and can drop the Protection Charm.